
- BGG rating
- 5.7
Eiyo: Adversity
- 1–2 players
- 2020

2020
Rules assistance for Eiyo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Eiyo is a board game released in 2020 for 1–2 players, 20 minutes per game, and ages 14 and up. It was designed by Andrea Sbragia and its main mechanics are Hand Management, Cooperative Game, and Events.
In Eiyo, you will need to confront hordes of enemies, trying not to be defeated, by gaining honour points determined by the opponents that you are taking down. Each turn is divided into 2 phases: The samurai phase and the enemy phase. In the samurai phase, you will draw 4 cards and then fight. You may never have more than 6 cards in hand. During the fight phase you can deliberately attack or deflect your enemies, depending on your choices and possibilities. You choose the amount of cards to spend from your hand. To face an enemy you will need to consider the enemy position and discard a Weapon card correspondingly. You can only use one of the positions shown on the card for each Weapon card you discard. At any time, you can turn a Weapon card by 90 degrees clockwise to hit an enemy in a specific position by discarding the topmost card of your Weapon deck. By attacking an enemy you will defeat only the topmost enemy of the overlapping row and will you gain honour points. To deflect an enemy you must discard the corresponding Weapon card, and you must take a Deflect token and place it on top of the corresponding Enemy row. During this turn, you won’t receive damage from that row, but you won’t get honour points. In the Enemy phase, all of the Enemies from the rows without a Deflect token on top, will attack you. The enemies will damage you based on the positions they occupy in their row. You will discard an amount of cards from your Weapon deck corresponding to the damage received by the enemies. When using the deflect tokens, discard the topmost card of a row (without receiving honour points), before starting a new round. You will lose the game if you run out of Weapon cards for the third time while there are still enemies to fight. To win the game you will need to survive having gained at least 40 honour points. The mini-expansion, Eiyo: Yamabushi, is packaged inside the base game's box. It introduces 4 Yamabushi mini-bosses to the field of battle. —description from the publisher
Eiyo supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Eiyo is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Eiyo for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Eiyo has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eiyo belongs to these categories: Card Game. Its main mechanics are Hand Management, Cooperative Game, and Events. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Eiyo are: Andrea Sbragia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Eiyo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.