15 Minutes to Self-Destruct
BGG rank
BGG #29,505
BGG rating
4.7

15 Minutes to Self-Destruct

2020

Rules assistance for 15 Minutes to Self-Destruct

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 15 min
  • 8+
  • Complexity 1.3/5

Rules assistant for 15 Minutes to Self-Destruct

What would you like to know?

Answers come from the official rulebook, with the page to check.

15 Minutes to Self-Destruct is a board game released in 2020 for 2–4 players, 15 minutes per game, and ages 8 and up. It was designed by Petter Ilander and Richard Heayes and its main mechanics are Race, Dice Rolling, and Cooperative Game.

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About the game

15 Minutes to Self-Destruct is a co-operative game of escaping a spaceship that is about to explode. Preferably before it explodes. The problem is, the self destruction sequence has been set by the ship's AI running wild, and that same AI is still trying to stop the players from fleeing. To successfully flee, the players have to activate the escape pod by turning on 13 switches all over the ship. To reach the switches they have to unlock the doors that block the way between them. The way all this happens is simple: on your turn you can either roll the dice to unlock doors on your half of the ship OR move your astronaut through doors that have previously been unlocked. You try to reach the switches to be able to turn them on. Sometimes you roll a dice combination that you cannot use. When that happens you have to draw a card that may lock unlocked doors, or deactivate activated switches. To win the game, all astronauts have to reach the escape pod in the center of the board before the time has run out, after all switches have been turned on. The game is played using a free timer app downloaded to a smartphone. The timer also plays atmospheric sounds that remind the players of the urgency of the situation.

Questions and answers

15 Minutes to Self-Destruct supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.