
- BGG rank
- BGG #14,388
- BGG rating
- 7.4
Basketball Age
- 2 players
- 80–120 min
- Complexity 3.0/5
- 2016

2018
Rules assistance for 1500 m
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
1500 m is a board game released in 2018 for 3–8 players, 40–80 minutes per game, and ages 12 and up. It was designed by Eduardo Crespo and its main mechanics are Auction / Bidding, Simultaneous Action Selection, and Simulation.
The legendary distance and one of the most famous track and field races is the 1,500 meters. In this game, you're one of the eight runners in a 1500 m race. 1500 m has a luck-free movement system and uses Euro mechanics: bidding and management. Players always choose in every round how much they advance, but you have to manage your 100 mental strength points over the whole of the race. Each round has three phases: Card phase: Each player chooses a movement card and there is a simultaneous bid (using mental strength points) for winning an advantage action. Pace phase: Each player can keep, increase, or decrease their current pace (spending mental strength points). Extra mental strength points cost phase: Runners spend extra mental stength points because of wear and according to their positions. Using your strategy correctly and knowing when to take risks, you can become the next 1500m champion. The game includes rules for dummy runners as well as rules for a shorter 800-meter race.
1500 m supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1500 m is 40–80 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1500 m for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1500 m has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1500 m belongs to these categories: Card Game, Racing, and Sports. Its main mechanics are Auction / Bidding, Simultaneous Action Selection, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1500 m are: Eduardo Crespo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1500 m as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.