
- BGG rank
- BGG #4,236
- BGG rating
- 7.4
Timber Town
- 2 players
- 30–45 min
- Complexity 1.8/5
- 2025

Rules assistance for 18 Holes: Putting, Wind and Coastlines
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
18 Holes: Putting, Wind and Coastlines is an expansion for 18 Holes released in 2022 for 1–5 players, 45–60 minutes per game, and ages 14 and up. It was designed by Ryan Boucher and its main mechanics are Variable Player Powers, Hand Management, and Race.
Tame the wind, play along rugged coastlines and take the competition all the way to the green in this expansion for 18 Holes. In Reading the Greens, players now need to consider their approach to the green to ensure they have the easiest putt. A Green deck is added to keep the challenge fresh for every hole. Includes new golfers, new clubs, player actions and once on the green, custom dice are used to sink the putt. In Taming the Wind players can choose how they will work with the wind, allowing for shots that were not possible before. The Coastline pack includes new double-sided course tiles that bring the beautiful coastlines, precarious greens and new hazards. This expansion is compatible with both the first and second edition of 18 Holes.
18 Holes: Putting, Wind and Coastlines supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 18 Holes: Putting, Wind and Coastlines is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 18 Holes: Putting, Wind and Coastlines for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
18 Holes: Putting, Wind and Coastlines has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
18 Holes: Putting, Wind and Coastlines belongs to these categories: Expansion for Base-game and Sports. Its main mechanics are Variable Player Powers, Hand Management, and Race. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 18 Holes: Putting, Wind and Coastlines are: Ryan Boucher. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 18 Holes: Putting, Wind and Coastlines as an expansion for 18 Holes. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 18 Holes to use it. Check that your edition of 18 Holes is compatible, as some expansions were revised between editions.