
- BGG rank
- BGG #320
- BGG rating
- 7.9
1830: Railways & Robber Barons
- 2–7 players
- 180–360 min
- Complexity 4.2/5
- 1986

Rules assistance for 1822+
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
1822+ is an expansion for 1822: The Railways of Great Britain released in 2018 for 3–7 players, 300–420 minutes per game, and ages 12 and up. It was designed by Simon Cutforth and its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building.
1822+ is a small 18xx expansion to 1822: The Railways of Great Britain. it adds three private companies and six minor companies. This expansion allows more options for late game minor companies to be bought and the permanent L can be bought by a minor company.
1822+ supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1822+ is 300–420 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1822+ for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1822+ has a complexity rating of 4.0 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1822+ belongs to these categories: Economic, Trains, and Transportation. Its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1822+ are: Simon Cutforth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1822+ as an expansion for 1822: The Railways of Great Britain. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 1822: The Railways of Great Britain to use it. Check that your edition of 1822: The Railways of Great Britain is compatible, as some expansions were revised between editions.