1856: Railroading in Upper Canada from 1856
BGG rank
BGG #2,201
BGG rating
7.5

1856: Railroading in Upper Canada from 1856

1995

Rules assistance for 1856: Railroading in Upper Canada from 1856

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 300 min
  • 14+
  • Complexity 4.3/5

For 3 players

Rules assistant for 1856: Railroading in Upper Canada from 1856

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Answers come from the official rulebook, with the page to check.

1856: Railroading in Upper Canada from 1856 is a board game released in 1995 for 3–6 players, 300 minutes per game, and ages 14 and up. It was designed by Bill Dixon and its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building.

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About the game

This 18xx game takes the basic mechanics from Tresham's 1829, and adds several new elements. Players seek to make the most money by buying and selling stock in various rail companies located on an map of eastern Canada. The board itself is actually a fairly abstract hexagonal system, with track tiles placed on top of the hexes. Players buy and sell stock in various share companies, whose actions are controlled by the majority stockholder. The stock manipulation aspect of the game is widely-regarded as one of the best. Plus each 18xx title adds new and different elements to the game. This game features the formation of the Canadian Government Railroad, and government loans as well as major obstacles for railroad growth. A game is finished when the bank runs out of money or one player goes bankrupt, and the player with the greatest personal holdings wins.

Questions and answers

1856: Railroading in Upper Canada from 1856 supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.