
- BGG rank
- BGG #1,543
- BGG rating
- 7.6
18Chesapeake
- 2–6 players
- 150–210 min
- Complexity 3.8/5
- 2018

2021
Rules assistance for 1877: Venezuela
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
1877: Venezuela is a board game released in 2021 for 2–7 players, 120–180 minutes per game, and ages 14 and up. It was designed by Scott Petersen and Toby Mao and its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building.
1877: Venezuela is all the best parts of 1817 packed into a very small game that plays fast and comes out of the starting gate at full speed. Short (2h) 1817-style game with a focus on short sales and financial arbitrage and sabotage Rules changes from 1817: Currency “$” and “Bs.” both represent the Venezuelan bolívar There are no private companies. Corporations can only IPO as 5-share. There are no 2-share companies in the game. 10-share companies have 10 short shares available. When a player wins an auction to start a company, they immediately get a “housekeeping turn” where they can only do actions with the corporation they just won, (buy tokens/take loans/buy trains/redeem shares). Then the turn order resumes with the player after the player that started the auction. The auction bid is paid to the bank. When a new corporation IPOs, the stock value is half the bid amount, rounded down. The corporation receives 2.5x the stock value and three shares are placed in the open market. There is no restriction on when a corporation can be shorted after it has IPOed. Corporations that formed during the current stock round can buy trains as a part of the stock round as a corporate action. Corporations may only buy new trains from the bank, not from other corporations or the open market. Game end trigger is the 4-train and ends after a full set of 2 ORs. There is no short sale restriction during the last stock round of the game. When a mine tile is upgraded (yellow to green or green to brown), the company that performed the upgrade receives Bs.20 after the upgrade.
1877: Venezuela supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 1877: Venezuela is 120–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1877: Venezuela for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1877: Venezuela has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1877: Venezuela belongs to these categories: Economic, Trains, and Transportation. Its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1877: Venezuela are: Scott Petersen and Toby Mao. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1877: Venezuela as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.