1895 Namibia
BGG rank
BGG #15,518
BGG rating
6.7

1895 Namibia

2004

Rules assistance for 1895 Namibia

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3 players
  • 180–240 min
  • 12+
  • Complexity 3.2/5

For 3 players

Rules assistant for 1895 Namibia

What would you like to know?

Answers come from the official rulebook, with the page to check.

1895 Namibia is a board game released in 2004 for 3 players, 180–240 minutes per game, and ages 12 and up. It was designed by Helmut Ohley and Adam Romoth and its main mechanics are Trading, Tile Placement, and Network and Route Building.

Similar games

About the game

A self published 18xx variation set in Namibia. Designed especially for three players. Excerpt from rules by game author: 'Often there are only three or four players who want to play 18xx. Or sometimes after a long day of 18xx only few players remain, who want to play another short 18xx-game. Although there are a large number of 18xx-games already, there are only few 18xx-games for three players. Therefore I decided to develop this game. I chose Namibia because my little sister lived there several years and sent me a lot of information and historical maps. The main theme of this game is not complex railroad construction. The number of brown tiles is limited, so that there will be no useless delay in the end of the game (when everything has been decided). Many hexes of the plan probably won't be used, but this is realistic in view of the Namibian geography.'

Questions and answers

1895 Namibia supports 3 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.