
- BGG rank
- BGG #3,151
- BGG rating
- 7.8
1848: Australia
- 3–6 players
- 200–240 min
- Complexity 3.8/5
- 2007

2004
Rules assistance for 1895 Namibia
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
1895 Namibia is a board game released in 2004 for 3 players, 180–240 minutes per game, and ages 12 and up. It was designed by Helmut Ohley and Adam Romoth and its main mechanics are Trading, Tile Placement, and Network and Route Building.
A self published 18xx variation set in Namibia. Designed especially for three players. Excerpt from rules by game author: 'Often there are only three or four players who want to play 18xx. Or sometimes after a long day of 18xx only few players remain, who want to play another short 18xx-game. Although there are a large number of 18xx-games already, there are only few 18xx-games for three players. Therefore I decided to develop this game. I chose Namibia because my little sister lived there several years and sent me a lot of information and historical maps. The main theme of this game is not complex railroad construction. The number of brown tiles is limited, so that there will be no useless delay in the end of the game (when everything has been decided). Many hexes of the plan probably won't be used, but this is realistic in view of the Namibian geography.'
1895 Namibia supports 3 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 1895 Namibia is 180–240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 1895 Namibia for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
1895 Namibia has a complexity rating of 3.2 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
1895 Namibia belongs to these categories: Economic, Trains, and Transportation. Its main mechanics are Trading, Tile Placement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 1895 Namibia are: Helmut Ohley and Adam Romoth. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 1895 Namibia as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.