
- BGG rank
- BGG #320
- BGG rating
- 7.9
1830: Railways & Robber Barons
- 2–7 players
- 180–360 min
- Complexity 4.2/5
- 1986

2010
Rules assistance for 18JP-T
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
18JP-T is a board game released in 2010 for 2–7 players. It was designed by Toryo Hojo and its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building.
18JP-T is a Japanese 18xx game set in the Greater Tokyo Area. The rules for 18JP-T are identical to 1830, with the following changes: The map shows the Greater Tokyo Area. The hexes are numbered from Ta76 to Tl198. Tokyo city consists of 7 hex marked T, upgrades cost ¥80 from yellow to green and again for green to brown. There are special "T" tiles for Tokyo in green, brown and grey (J01 to J13). There are 6 privates (A to F). There are 11 companies (grey, yellow, purple, dark-green, light-blue, red, pink, brown, light-green, orange, dark blue). 7 companies start in one of the 7 Tokyo hex, only 4 companies start outside of Tokyo. Each company has one or two special powers. Most companies have a red area as destination which provides double income. There are no sharp curves tiles, neither for plain tiles, small station tiles nor yellow large station tiles. Yellow tiles with one or two small stations can never be upgraded. —user summary
18JP-T supports 2–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
18JP-T has a complexity rating of 3.8 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
18JP-T belongs to these categories: Economic, Trains, and Transportation. Its main mechanics are Auction / Bidding, Tile Placement, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 18JP-T are: Toryo Hojo. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 18JP-T as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.