18Tokaido
BGG rating
6.2

Expansion for 18Chesapeake

18Tokaido

2026

Rules assistance for 18Tokaido

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60–120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for 18Tokaido

What would you like to know?

Answers come from the official rulebook, with the page to check.

18Tokaido is an expansion for 18Chesapeake released in 2026 for 2–4 players, 60–120 minutes per game, and ages 14 and up. It was designed by Douglas Triggs and its main mechanics are Ownership, Tile Placement, and Network and Route Building.

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About the game

This expansion for 18Chesapeake has the following key differences: There are seven railroad corporations are in the game. In a two or three player game, one of them is removed at the beginning of the game. The Yokohama-Shinbashi Line is always in the game. Private companies can only be bought into corporations at face value. No auction, privates are available for purchase by players starting in the first stock round; purchasing a private counts as a buy action. Trains export after every set of ORs up to and including the first D train. No bank; game ends either in bankruptcy or 3 ORs after first D train comes out. If the D train is exported, game ends after next set of ORs. If the D train is purchased by a corporation, a stock round will happen first, then one last set of ORs. —description from publisher

Questions and answers

18Tokaido supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.