
- BGG rank
- BGG #129
- BGG rating
- 8.9
The Elder Scrolls: Betrayal of the Second Era
- 1–4 players
- 120–240 min
- Complexity 4.1/5
- 2025

Rules assistance for 20 Strong: Etherfields
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
20 Strong: Etherfields is an expansion for 20 Strong released in 2026 for 1 player, 40–60 minutes per game, and ages 13 and up. It was designed by Josh J. Carlson and Salem Scott and its main mechanics are Dice Rolling.
In Etherfields, Your hero will move through an ever-shifting dreamscape map on each of their turns, making unique connections and spending resources to trigger special actions in a variety of evocative rooms. Cards will flip during gameplay and will remain that way through future sessions, creating a deck that is unique to you and the sum of your decisions throughout every game you’ve played. Expand your awareness, deploy your cunning, and unleash your wrath. Influence cards shape what’s possible in the dream. Spending these resources will augment your pool of dice and keep you moving through the dream. Players are free to use actions whenever they wish, leading to some of the most creative play in the 20 Strong universe. Work over time to uncover the deck’s secrets, finding and defeating every hidden boss Etherfields has to offer. —description from the publisher
20 Strong: Etherfields supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 20 Strong: Etherfields is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 20 Strong: Etherfields for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
20 Strong: Etherfields has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
20 Strong: Etherfields belongs to these categories: Fantasy and Expansion for Base-game. Its main mechanics are Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 20 Strong: Etherfields are: Josh J. Carlson and Salem Scott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 20 Strong: Etherfields as an expansion for 20 Strong. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 20 Strong to use it. Check that your edition of 20 Strong is compatible, as some expansions were revised between editions.