
- BGG rank
- BGG #889
- BGG rating
- 8.3
Hoplomachus: Victorum
- 1 player
- 60–90 min
- Complexity 3.6/5
- 2023

Rules assistance for 20 Strong: Nemesis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
20 Strong: Nemesis is an expansion for 20 Strong released in 2026 for 1–3 players, 40–60 minutes per game, and ages 13 and up. It was designed by Josh J. Carlson and Logan Giannini and its main mechanics are Dice Rolling, Hidden Victory Points, and Semi-Cooperative Game.
In Nemesis, you desperately want to reach Earth in one piece, but it won’t be easy. As you explore the ship and evade the intruders, you may encounter crewmates willing to betray you. Roll dice to move throughout the ship. Discover critical functions like generators, engines, and escape pods. The longer you take, the more noise you’ll make. Rooms start inactive at the beginning of the game, so you’ll need to get the ship up and running again to have any chance of escaping. Get the generators online and engines running, and prep the escape pods! The ship is full of useful items. Salvage what military or technical tools you can and utilize them wisely. Every player has their own objectives. Their choices might even require you not to make it off the ship alive. Focus on your survival and make sure you’re in one of those escape pods! —description from the publisher
20 Strong: Nemesis supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 20 Strong: Nemesis is 40–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 20 Strong: Nemesis for ages 13 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
20 Strong: Nemesis has a complexity rating of 2.6 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
20 Strong: Nemesis belongs to these categories: Science Fiction and Expansion for Base-game. Its main mechanics are Dice Rolling, Hidden Victory Points, and Semi-Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 20 Strong: Nemesis are: Josh J. Carlson and Logan Giannini. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 20 Strong: Nemesis as an expansion for 20 Strong. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 20 Strong to use it. Check that your edition of 20 Strong is compatible, as some expansions were revised between editions.