20 Strong: Nemesis
BGG rating
7.4

Expansion for 20 Strong

20 Strong: Nemesis

2026

Rules assistance for 20 Strong: Nemesis

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–3 players
  • 40–60 min
  • 13+
  • Complexity 2.6/5

Rules assistant for 20 Strong: Nemesis

What would you like to know?

Answers come from the official rulebook, with the page to check.

20 Strong: Nemesis is an expansion for 20 Strong released in 2026 for 1–3 players, 40–60 minutes per game, and ages 13 and up. It was designed by Josh J. Carlson and Logan Giannini and its main mechanics are Dice Rolling, Hidden Victory Points, and Semi-Cooperative Game.

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About the game

In Nemesis, you desperately want to reach Earth in one piece, but it won’t be easy. As you explore the ship and evade the intruders, you may encounter crewmates willing to betray you. Roll dice to move throughout the ship. Discover critical functions like generators, engines, and escape pods. The longer you take, the more noise you’ll make. Rooms start inactive at the beginning of the game, so you’ll need to get the ship up and running again to have any chance of escaping. Get the generators online and engines running, and prep the escape pods! The ship is full of useful items. Salvage what military or technical tools you can and utilize them wisely. Every player has their own objectives. Their choices might even require you not to make it off the ship alive. Focus on your survival and make sure you’re in one of those escape pods! —description from the publisher

Questions and answers

20 Strong: Nemesis supports 1–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.