
- BGG rating
- 7.0
21 Mutinies: Treasures of the Empire
- 2–5 players
- 45 min
- Complexity 1.3/5
- 2013

2013
Rules assistance for 21 Mutinies: Arrr! Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
21 Mutinies: Arrr! Edition is a board game released in 2013 for 3–5 players, 45 minutes per game, and ages 10 and up. It was designed by Perepau Llistosella and its main mechanics are Hand Management, Variable Phase Order, and Worker Placement.
"I remember when the Caribbean was a place where any kid could become rich if he did the right thing in the right moment," said the old man sitting in the rocking chair near the door of a white hovel, paint peeling off its sides. "Oh, yes! Things were different then. Now there are no fights in the tavern of Tortuga, nor galleons that can be raided, nor rum because its trade is restricted. You couldn't loaf about in cities because you had a reward on your head and the shipwrecks weren't exhausted. Those days were different!" Suddenly the elderly man opened his eyes and leaned over in his seat. "But don't go thinking that it was an easy life! Because sailing on a pirate boat required you to sleep with a knife under the pillow or else walk the board the next day. You had to be clever to not be interfered with in a mutiny! Think about it, boy – could you do that these days?" In 21 Mutinies Arrr! Edition, players try to earn victory points and money by taking different actions on the board. One player, the Captain, starts the round and decides which action is performed that round. The other players can either perform it along with the captain or mutiny to become the Captain for the next round. The game ends after 21 mutinies, i.e. 21 changes of the Captain role. Then the player with the most victory points wins the game. This version of 21 Mutinies includes event cards, a total adaptation to the pirate theme (with rum, treasures, shipwrecks, boardings, etc.), a new design, and games for two players. Be the greatest pirate on the Caribbean Sea – if your sailors let you win, that is...
21 Mutinies: Arrr! Edition supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 21 Mutinies: Arrr! Edition is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 21 Mutinies: Arrr! Edition for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
21 Mutinies: Arrr! Edition has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
21 Mutinies: Arrr! Edition belongs to these categories: Economic and Pirates. Its main mechanics are Hand Management, Variable Phase Order, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 21 Mutinies: Arrr! Edition are: Perepau Llistosella. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 21 Mutinies: Arrr! Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.