
- BGG rank
- BGG #224
- BGG rating
- 7.8
This War of Mine: The Board Game
- 1–6 players
- 45–120 min
- Complexity 3.3/5
- 2017

Rules assistance for 2D6 Realm
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
2D6 Realm is an expansion for 2D6 Dungeon: A Dungeon Crawler released in 2024 for 1 player, 60 minutes per game, and ages 12 and up. It was designed by Toby Lancaster and its main mechanics are Dice Rolling, Grid Movement, and Drawing.
2D6 Dungeon is a classic style overland crawler, print and play, roll and write game designed for solo play. This is the official overland expansion for the 2D6 Dungeon our previous successful campaign from earlier in the year. You explore a randomly generated world, fight monsters, take on quests and collect treasure and resources. An Expansion 2D6 Realm is the overland expansion for 2D6 Dungeon, the dungeon crawler designed by Toby Lancaster. You will need the original 2D6 Dungeon Core Rules to play this expansion even though there are many unique rules herein. This 2D6 Realm rule book begins with an outline of the setting, followed by the rules and the tables to generate the world within which your adventurer explores and lives. There is also an extensive Lore section that can be used to inject more narrative into your adventure. This expansion is used alongside 2D6 Dungeon giving you the option to explore overland, with the same character, as well as the dungeon. You can use this expansion at any level of adventurer and there are new stories and creatures to experience in the realm. There is a wealth of new tables and new systems to sink your teeth into as well. Also this expansion can fully intergrates into your current game or a brand new one if you so desire. —description from the publisher
2D6 Realm supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 2D6 Realm is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 2D6 Realm for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
2D6 Realm belongs to these categories: Print & Play, Exploration, and Expansion for Base-game. Its main mechanics are Dice Rolling, Grid Movement, and Drawing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 2D6 Realm are: Toby Lancaster. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 2D6 Realm as an expansion for 2D6 Dungeon: A Dungeon Crawler. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 2D6 Dungeon: A Dungeon Crawler to use it. Check that your edition of 2D6 Dungeon: A Dungeon Crawler is compatible, as some expansions were revised between editions.