
- BGG rank
- BGG #26,022
- BGG rating
- 5.6
Strawberry Ninja
- 1–4 players
- 15–30 min
- Complexity 1.4/5
- 2017

2016
Rules assistance for 3 Wishes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
3 Wishes is a board game released in 2016 for 3–5 players, 3–5 minutes per game, and ages 8 and up. It was designed by Chris Castagnetto and its main mechanics are Take That, Set Collection, and Memory.
3 Wishes is a party/family game for 3-5 players that plays in 3-5 minutes. With simple rules, this memory, intuition and bluffing game is as much about playing the game as it is about playing the other players. A poker face will go a long way – well, not too long, since the game may last only three minutes – and it will also serve you well as a fast and fun memory training. A not-so-nice-but-not-too-evil genie appears as if from nowhere (someone, somewhere probably did rub a lamp) and pitches the crowd against one another, granting the most astute player no fewer than three wishes — but not all wishes come true, and only the player with the right balance between super powers, benefits for the world, and selfish gifts will be enter the good graces of the genie. In more detail, each player has a hand of three cards, with two extra cards face down in the middle of the gaming table. On their turn, each player can either peek at a card or swap cards with other players or the common pool on the table, aiming to get three different type of wish cards. Once that happens, someone calls for the end of the game and all players reveal their hands and compare wish cards to determine the winner.
3 Wishes supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 3 Wishes is 3–5 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 3 Wishes for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
3 Wishes has a complexity rating of 1.2 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
3 Wishes belongs to these categories: Card Game, Deduction, and Memory. Its main mechanics are Take That, Set Collection, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 3 Wishes are: Chris Castagnetto. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 3 Wishes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.