
- BGG rank
- BGG #26,462
- BGG rating
- 6.4
7 Ghosts
- 1–2 players
- 20–25 min
- 2018

2020
Rules assistance for Amazing Jungle Run
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
Amazing Jungle Run is a board game released in 2020 for 1–4 players, 25–35 minutes per game, and ages 12 and up. It was designed by Keith A. Smith and its main mechanics are Take That, Set Collection, and Dice Rolling.
You never thought your dream vacation would be like this! You were expecting lavish huts and guided tours. Instead you were dropped off to fend for yourself in a jungle full of wild animals. You've always stood up to face challenges, and it's no time to stop now. Can you summon your skills to master the animals, find the most food, and emerge "King of the Jungle"? Get ready, let's explore.... In Amazing Jungle Run, you'll compete to be the first player to reach 9 points. Points are collected by earning "fruit" cards or the valuable Shaman card, which is worth 3 points all by itself. A players turn consists of three phases: Action phase in which you can choose Resource cards, Peril cards, or peek at the bottom of main decks to see what may be hiding there. Main phase in which you can choose to collect common cards(to gain 3 of a kind for special abilities) or "point" cards that get you closer to the win. Some resource cards allow you to do both in one turn. A player can manipulate decks with cards like "hideaway", "transport", or "explore" during this phase. Defense phase in which you can keep a deck "off limits" or limit your opponents options with "quicksand". The game invites imaginative play to form strategies, and tactical opportunities abound. The "hidden" knowledge aspect of being able to play from the bottom of decks keeps you on your toes. Tension builds as the decks dwindle, and the higher points cards (planted in the bottom half of decks during setup)start to appear. Have fun and be wary of pitfalls....it's a jungle out there. —description from the publisher
Amazing Jungle Run supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Amazing Jungle Run is 25–35 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Amazing Jungle Run for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Amazing Jungle Run has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Amazing Jungle Run belongs to these categories: Card Game, Deduction, and Dice. Its main mechanics are Take That, Set Collection, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Amazing Jungle Run are: Keith A. Smith. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Amazing Jungle Run as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.