
- BGG rank
- BGG #168
- BGG rating
- 7.8
Planet Unknown
- 1–6 players
- 60–80 min
- Complexity 2.3/5
- 2022

Rules assistance for 3000 Scoundrels: Double or Nothing Expansion
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
3000 Scoundrels: Double or Nothing Expansion is an expansion for 3000 Scoundrels released in 2023 for 1–4 players, 60–90 minutes per game, and ages 12 and up. It was designed by Corey Konieczka and its main mechanics are Solo / Solitaire Game, Open Drafting, and Hidden Victory Points.
Double or Nothing adds a plethora of additional content that seamlessly integrates into 3000 Scoundrels, such as: Advanced Technologies Technologies now grant unique abilities to give you an edge over your rivals both during the game and at the end of it. Clear mod cards provide even more variability to 3000 Scoundrels, ensuring endless ways to employ a winning strategy! Double the Scoundrels New job and trait cards offer new abilities and double the number of possible scoundrels to 6,000! Double or Nothing also introduces a brand new type of scoundrel: the Maverick! Mavericks shake up 3000 Scoundrels as they activate during your opponents’ turns, forcing you to keep a keen eye on every move your rivals make. Robust Solo Mode Sitting alone atop the West? Double or Nothing offers a dedicated solo mode, with four unique leaders to square off against. Each enemy requires a different strategy to defeat, keeping your approach to victory fluid and varied. Enemies also offer an expert side, increasing their difficulty when you’re ready for a new challenge! Debts Players can gain a debt for a quick infusion of cash, but must be careful as unpaid debts could cost precious tech points. New Locations Visit the Newspaper for a leg up on leads for valuable tech, or stop by the Loan Office to rid yourself of dangerous debts. Extended Leader Boards Players can now hold two additional scoundrels for bigger posses and even bigger combo opportunities. And even more! —description from the publisher
3000 Scoundrels: Double or Nothing Expansion supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 3000 Scoundrels: Double or Nothing Expansion is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 3000 Scoundrels: Double or Nothing Expansion for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
3000 Scoundrels: Double or Nothing Expansion has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
3000 Scoundrels: Double or Nothing Expansion belongs to these categories: Bluffing, American West, and Expansion for Base-game. Its main mechanics are Solo / Solitaire Game, Open Drafting, and Hidden Victory Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 3000 Scoundrels: Double or Nothing Expansion are: Corey Konieczka. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 3000 Scoundrels: Double or Nothing Expansion as an expansion for 3000 Scoundrels. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 3000 Scoundrels to use it. Check that your edition of 3000 Scoundrels is compatible, as some expansions were revised between editions.