
- BGG rank
- BGG #4,351
- BGG rating
- 7.2
Ninety-Nine
- 2–4 players
- 60 min
- Complexity 2.1/5
- 1974
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2016
Rules assistance for 4 Seasons
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players
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What would you like to know?
Answers come from the official rulebook, with the page to check.
4 Seasons is a board game released in 2016 for 3–4 players, 30 minutes per game, and ages 10 and up. It was designed by David Parlett and its main mechanics are Hand Management, Trick-taking, and Predictive Bid.
Challenging trick-taking game. Depending on the amount of players, each player needs to discard 2 or 3 hand cards to secretly bid how many tricks he would take. A successful bid gives him bonus points. Players can choose to do additional bids by showing their bid or even their complete hand in order to score even more bonus points. However, if they fail, the points go to their opponents. Besides 36 cards in 4 suits, the game contains a butterfly, which causes confusion and surprise.
4 Seasons supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 4 Seasons is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 4 Seasons for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
4 Seasons has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
4 Seasons belongs to these categories: Card Game. Its main mechanics are Hand Management, Trick-taking, and Predictive Bid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 4 Seasons are: David Parlett. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 4 Seasons as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.