
- BGG rank
- BGG #10,587
- BGG rating
- 6.0
Harry Potter Hogwarts
- 2–4 players
- 20 min
- Complexity 1.5/5
- 2010

2007
Rules assistance for 4th Corner
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
4th Corner is a board game released in 2007 for 2–8 players, 20 minutes per game, and ages 8 and up. It was designed by Mark Salzwedel and its main mechanics are Area Movement and Tile Placement.
As the maze expands, can you be the first to reach the exit? Players start in the middle of a maze. Every turn a player picks a tile and connects it with the tiles already on the table and then moves his/her pawn if desired or possible. Players attempt to keep their paths open and to block or trap their opponents with strategic placement of the wall tiles. After the fourth exterior corner tile has been placed, tiles may be replaced as well as placed, and the exit tile is shuffled into the draw pile. The first player to the exit tile when it appears scores zero points. Every other player gets points depending on how far their pawn is when the exit is reached by anyone. The fewest points after a number of rounds is the winner. The only board game to receive the Top Toy 2008 award from Toy Directory Monthly! (See link below) Note: If playing with only two players, try giving each player two pawns to move. Received award for Best Vacation Toys 2009 from Dr. Toy.
4th Corner supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 4th Corner is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 4th Corner for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
4th Corner has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
4th Corner belongs to these categories: Abstract Strategy and Maze. Its main mechanics are Area Movement and Tile Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 4th Corner are: Mark Salzwedel. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 4th Corner as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.