4th Corner
BGG rank
BGG #28,984
BGG rating
4.8

4th Corner

2007

Rules assistance for 4th Corner

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 20 min
  • 8+
  • Complexity 1.5/5

Rules assistant for 4th Corner

What would you like to know?

Answers come from the official rulebook, with the page to check.

4th Corner is a board game released in 2007 for 2–8 players, 20 minutes per game, and ages 8 and up. It was designed by Mark Salzwedel and its main mechanics are Area Movement and Tile Placement.

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About the game

As the maze expands, can you be the first to reach the exit? Players start in the middle of a maze. Every turn a player picks a tile and connects it with the tiles already on the table and then moves his/her pawn if desired or possible. Players attempt to keep their paths open and to block or trap their opponents with strategic placement of the wall tiles. After the fourth exterior corner tile has been placed, tiles may be replaced as well as placed, and the exit tile is shuffled into the draw pile. The first player to the exit tile when it appears scores zero points. Every other player gets points depending on how far their pawn is when the exit is reached by anyone. The fewest points after a number of rounds is the winner. The only board game to receive the Top Toy 2008 award from Toy Directory Monthly! (See link below) Note: If playing with only two players, try giving each player two pawns to move. Received award for Best Vacation Toys 2009 from Dr. Toy.

Publishers

  • Strategic Space

Questions and answers

4th Corner supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.