
- BGG rank
- BGG #5,498
- BGG rating
- 7.5
52 Realms: Adventures
- 1 player
- 10–20 min
- Complexity 1.9/5
- 2024

2025
Rules assistance for 52 Duels
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
52 Duels is a board game released in 2025 for 1–2 players and 20–30 minutes per game. It was designed by Matthew Dunstan and Rory Muldoon and its main mechanics are Solo / Solitaire Game and Card Play Conflict Resolution.
52 Duels is a print and play duelling game set in the fantasy world of 52 Realms: Adventures. Using only a standard poker deck, you’ll launch attacks, block damage, use items, and level up your hero’s unique skills. Whittle down your opponent’s deck first to win, but be careful, they’ll have some tricks of their own up their sleeve. With an ebb and flow similar to trading card games like Magic: The Gathering or Star Wars: Unlimited, 52 Duels offers an affordable, yet deep battling experience that will keep you coming back to the table to try new plays and strategies. Character skills and abilities are contained on one sheet of paper, and health is tracked by how many cards are left in your deck. There is no cutting or crafting required, and you’ll just need a couple of decks of playing cards to play the game. —description from the designer
52 Duels supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 52 Duels is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
52 Duels has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
52 Duels belongs to these categories: Fantasy, Fighting, and Print & Play. Its main mechanics are Solo / Solitaire Game and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 52 Duels are: Matthew Dunstan and Rory Muldoon. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 52 Duels as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.