-60°
BGG rank
BGG #18,411
BGG rating
8.1

-60°

2026

Rules assistance for -60°

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 120–180 min
  • 12+
  • Complexity 3.6/5

For 1 player

Rules assistant for -60°

What would you like to know?

Answers come from the official rulebook, with the page to check.

-60° is a board game released in 2026 for 1–4 players, 120–180 minutes per game, and ages 12 and up. It was designed by Alexander Pfister and Peter Prinz and its main mechanics are Hand Management, Push Your Luck, and End Game Bonuses.

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About the game

At 11pm on the 23rd of September, 1971, all over a world very much like ours, people noticed a strange light in the sky. Three hours later, it struck somewhere in Antarctica. Several research teams just landed on the shores of Antarctica. Your objectives are clear: establish a highly efficient network of stations, scout the unforgiving landscape, reach the mysterious meteorite impact site and be the most successful research team to go down in the history books. Combine scarce resources with your technological expertise to gear up for expeditions and launch groundbreaking scientific projects. When temperatures drop far below freezing, through the storm-swept landscape, balancing risk and bravery will decide between triumph and disaster. —description from the publisher

Questions and answers

-60° supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.