
- BGG rating
- 1.0
7 Dice Wonders: Civilization
- 1–4 players
- 5 min
- 2014

2013
Rules assistance for 7 Dice Wonders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
7 Dice Wonders is a board game released in 2013 for 1–4 players, 20 minutes per game, and ages 7 and up. It was designed by Konrad Anft and its main mechanics are Set Collection, Dice Rolling, and Paper-and-Pencil.
A Print And Play dice game based on "7 Wonders" by Antoine Bauza from Repos Production. The artwork (for the icons) is based on the original artwork by Miguel Coimbra. This game was created for the "In-A-Tin" / "Express" Print-and-Play Design Contest - Discussion Thread and shall forever be a free print and play game, by a fan for other fans of the original. It won the contest (1st Place ("Overall Game")) Addt'l. categories: 1st Place "Best In-A-Tin Game" 1st Place "Best Express Game" 1st Place "Best Express Game that fits In-A-Tin" 1st Place "Best Solitaire Game" 2nd Place "Game with the Best Cover/Label Art" Gameplay: Players roll six of the seven dice per round (age). They will reroll first four then two dice. And finally spend the results of the roll on several avenues on the scorecard: War, Victory Points, Wonder Building, everything is possible. After three rounds (ages) the totals are made and the military strengths are compared - to adjust the final results. The player with the highest total in victory points is the winner. Components: 7 Dice. 7 Cards. 1 Scorepad
7 Dice Wonders supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7 Dice Wonders is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Dice Wonders for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Dice Wonders has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Dice Wonders belongs to these categories: Print & Play, Dice, and Ancient. Its main mechanics are Set Collection, Dice Rolling, and Paper-and-Pencil. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Dice Wonders are: Konrad Anft. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Dice Wonders as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.