7 Dice Wonders: Civilization
BGG rating
1.0

Expansion for 7 Dice Wonders

7 Dice Wonders: Civilization

2014

Rules assistance for 7 Dice Wonders: Civilization

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 5 min
  • 7+

Rules assistant for 7 Dice Wonders: Civilization

What would you like to know?

Answers come from the official rulebook, with the page to check.

7 Dice Wonders: Civilization is an expansion for 7 Dice Wonders released in 2014 for 1–4 players, 5 minutes per game, and ages 7 and up. It was designed by Konrad Anft and its main mechanics are Set Collection, Dice Rolling, and Area Majority / Influence.

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About the game

A Print And Play dice expansion to the contest winning game "7 Dice Wonders". The Expansion introduces Battles, as well as more Trade, and more unpredictability. It is partly based on "7 Wonders: Leaders" by Antoine Bauza from Repos Production. Variants: Rulers - adds a new die to the game, and makes it possible to have rulers in your empire - which can be bribed (taken away) by others. Players roll seven of the eight dice per round (age). Teams - adds a corporation between two players (or with the bot) for a combined victory or defeat. Territory - adds an map for the wonders - first come, first serve. Components: 1 Die. 5 Rulercards. 4 new Scoresheets.

Questions and answers

7 Dice Wonders: Civilization supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.