7 Ghosts
BGG rank
BGG #26,462
BGG rating
6.4

7 Ghosts

2018

Rules assistance for 7 Ghosts

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 20–25 min
  • 9+

For 1 player

Rules assistant for 7 Ghosts

What would you like to know?

Answers come from the official rulebook, with the page to check.

7 Ghosts is a board game released in 2018 for 1–2 players, 20–25 minutes per game, and ages 9 and up. It was designed by Keith A. Smith and its main mechanics are Hand Management, Take That, and Dice Rolling.

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About the game

Be the first player to capture seven ghosts! On their turn, a player chooses a top card from one of the 4 main decks that they will attempt to win. These cards may be ghost, zombie, scary pumpkin, or haunted house cards. They then roll the three dice in an effort to satisfy the conditions to win that card. If successful, the player takes it and places it face-up in front of them, drawing any "spooky action" cards as instructed. They may PLAY any spooky action cards they have before relinquishing their turn to the next player. Spooky action cards may place a deck "off limits", force an opponent to play for a specific card, manipulate dice, split, etc. There are also three "ghost" cards in this deck that count toward your overall ghost total. Collecting sets of 3 of zombie, pumpkin, or haunted house cards allow special powers that are important later in the game. A special effect of winning a haunted house card is getting to "peek" at the bottom card of the deck it came from, which helps direct a players strategy. A few of the main deck cards have a "vanish" effect, which can be spent to move a card from the top of a deck to the bottom, thus keeping it away from an opponent. Spending a "vanish" card in this way may break up a valuable set of three, so care must be given before deciding this course of action. Play continues until one player has acquired seven ghost cards and is declared the winner. Contents: 60 cards(25 main deck and 35 spooky action), 3 six-sided colored dice, and rules.

Categories

Publishers

  • (Self-Published)
  • Buddypal Games

Questions and answers

7 Ghosts supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.