
- BGG rank
- BGG #22,416
- BGG rating
- 8.1
Knights of the Pond Table
- 2–4 players
- 20–40 min
- Complexity 3.0/5
- 2026

2020
Rules assistance for 7 Gods
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
7 Gods is a board game released in 2020 for 2–6 players, 30–180 minutes per game, and ages 14 and up. It was designed by Alexander Remi and Joris Maas and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Ancient civilizations used to spread stories of mighty gods who created the world and its inhabitants. Standing high above all creation, the gods ruled this world and were worshipped by the creatures living there. This fact was enjoyed so immensely by the gods that some of them decided to decided to find a new world to create and spread even more of their stories and in doing so get more beings to worship them. On this new world, 7 gods from different ancient cultures send forth their envoys to spread word of their greatness, each aiming to become the most popular god of this new world. 7 different gods with 7 different powers use their Envoys (player tokens) to gain points by Telling Stories (rolling D4 dice) and gain control over villages on Islands. One random god is always excluded in the game; this god will cause disturbances for all players during the game. During the player’s turn she draws a card from her unique player deck and a dice from the shared Well of Wonders. By playing a card she moves her Envoy to an Island and with the Dice she can Tell a Story (roll the dice) or perform other god actions. When you use the card to move you cannot use the card for other actions that might be on that card. You must make decisions every turn on what part of the cards you use; move or action. The game ends when a player reaches a certain amount of victory points or when a certain amount of dice is in the Otherworld (the island in the middle of the game board). This threshold is determined at the start of the game and is affected by the number of players and / or experience. The player with the most victory points after the scoring phase wins. The game is for 2 to 6 players.
7 Gods supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7 Gods is 30–180 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Gods for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Gods has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Gods belongs to these categories: Dice, Exploration, and Mythology. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Gods are: Alexander Remi and Joris Maas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Gods as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.