
- BGG rank
- BGG #15,460
- BGG rating
- 7.0
7 Symbols, and 7 Nations
2015
Rules assistance for 7 Symbols, and 7 Nations
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 3–4 players
- 20 min
- 8+
- Complexity 2.0/5
For 3 players

Rules assistant for 7 Symbols, and 7 Nations
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Answers come from the official rulebook, with the page to check.
7 Symbols, and 7 Nations is a board game released in 2015 for 3–4 players, 20 minutes per game, and ages 8 and up. It was designed by Muneyuki Yokouchi (横内宗幸) and yio and its main mechanics are Trick-taking.
About the game
In old days, there were seven nations, each with a patron god with a special animal like Fox and Deer. They were conflict with each other at the forest, the town, the desert, the waterside, the underwater and the snow mountain. They tried to take the symbol of other nations by force. The winner is the player that takes four or more symbols, and he/she will be the top of the this area. The idea of this card set is created by yio. The rule have been designer by Tsuneji of Ayatsurare Ningyo kan, the designer of "Majority", "Majority2" and more. This game ises the "Must follow" rule. The components are 7 colored cards, and 7 numbers. Each color is the different range for the numbers. And each "7" cards are drawn the symbol. The players try to collect the symbols! The game is very speedy. Sometimes, one round is about 10 minutes. But the card set is very deep and interested. You will see more tactics. For 4 players, it's the team game, for 3 players, it's the individual game.
Mechanics
Designers
Publishers
- Takamagahara
Questions and answers
7 Symbols, and 7 Nations supports 3–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7 Symbols, and 7 Nations is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Symbols, and 7 Nations for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Symbols, and 7 Nations has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Symbols, and 7 Nations belongs to these categories: Card Game, Fantasy, and Civil War. Its main mechanics are Trick-taking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Symbols, and 7 Nations are: Muneyuki Yokouchi (横内宗幸) and yio. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Symbols, and 7 Nations as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.