
- BGG rank
- BGG #407
- BGG rating
- 7.3
Imperial Settlers
- 1–4 players
- 45–90 min
- Complexity 2.8/5
- 2014

Rules assistance for 7 Wonders Duel: Solo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
7 Wonders Duel: Solo is an expansion for 7 Wonders Duel released in 2020 for 1 player, 15 minutes per game, and ages 10 and up. It was designed by Antoine Bauza and Bruno Cathala and its main mechanics are Set Collection, Solo / Solitaire Game, and Open Drafting.
Home alone? No opponents available to play 7 Wonder Duel with you? Or maybe your partner / companion beats you every time? With our editor, Repos Production, Antoine and I have created this mini expansion of 7 Wonders Duel, which allows you to play the game SOLO, facing one of the 5 charismatic leaders. How does it work? Gameplay is simple: Choose or randomly draw the Leader you will face Each turn, turn over one of the 12 Decision Cards and follow the instructions The Leader will build the selected card, regardless of whether they have the resources or not. (After all, they are Leaders, they have many privileges) – Sometimes, the Leader will even play twice in a row Each of the Decision cards indicates the Leader’s choice priorities, as well as the possibility of immediately replaying an additional round. When we say it is simple, we just mean the rules – not the strategy. We are just talking about learning the rules, and managing the game elements during the game. We would never have made a solo mode in the “gas factory » style, as is often the case with solo adaptations ?. To be successful, you need to adapt to the strategy of your virtual opponents, and it will not be Byzantium every day (as Hammurabi said). —description from the designer
7 Wonders Duel: Solo supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for 7 Wonders Duel: Solo is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Wonders Duel: Solo for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Wonders Duel: Solo has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Wonders Duel: Solo belongs to these categories: Card Game, Print & Play, and Ancient. Its main mechanics are Set Collection, Solo / Solitaire Game, and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Wonders Duel: Solo are: Antoine Bauza and Bruno Cathala. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Wonders Duel: Solo as an expansion for 7 Wonders Duel. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 7 Wonders Duel to use it. Check that your edition of 7 Wonders Duel is compatible, as some expansions were revised between editions.