
- BGG rank
- BGG #117
- BGG rating
- 7.7
7 Wonders
- 2–7 players
- 30 min
- Complexity 2.3/5
- 2010

Rules assistance for 7 Wonders (Second Edition): Cities
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
7 Wonders (Second Edition): Cities is an expansion for 7 Wonders (Second Edition) released in 2020 for 3–7 players, 40 minutes per game, and ages 10 and up. It was designed by Antoine Bauza and its main mechanics are Variable Player Powers, Hand Management, and Set Collection.
7 Wonders – Cities Discover the secrets of millennia-old cities In the dark alleyways of your city, gold changes hands, alliances are made and secrets are betrayed... Now your influence extends to the heart of rival cities. But take care, their spies plot within your walls! In addition to two new Wonders and the ability to play in teams, this expansion offers you a new type of cards: Cities. Mercenaries, thieves, spies, and diplomats will give new interactions in your games. Debts, looting, diplomacy… thanks to this 7 Wonders expansion, you can discover another aspect of the great cities of Antiquity. The 42 new Age cards as well as the 2 new Wonders offer you brand-new effects. The Cities expansion brings new rules to the 7 Wonders base game, but the victory conditions remain identical. This expansion also offers you a variant which allows you to play in teams (with 4 or 6 players). The main addition of Cities is an increased interaction between players as well as the addition of debts. 7 Wonders Cities is an independent expansion but is compatible with the other expansions for 7 Wonders. Content: 2 Wonder boards 42 Cities cards (14 per Age) 26 debt tokens 4 diplomacy tokens 1 pad of score sheets 3 quick reference sheets describing the new effects 1 rulebook
7 Wonders (Second Edition): Cities supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7 Wonders (Second Edition): Cities is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7 Wonders (Second Edition): Cities for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7 Wonders (Second Edition): Cities has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7 Wonders (Second Edition): Cities belongs to these categories: Card Game, Ancient, and City Building. Its main mechanics are Variable Player Powers, Hand Management, and Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7 Wonders (Second Edition): Cities are: Antoine Bauza. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7 Wonders (Second Edition): Cities as an expansion for 7 Wonders (Second Edition). Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need 7 Wonders (Second Edition) to use it. Check that your edition of 7 Wonders (Second Edition) is compatible, as some expansions were revised between editions.