
- BGG rank
- BGG #4,326
- BGG rating
- 6.7
BioShock Infinite: The Siege of Columbia
- 2–4 players
- 60–90 min
- Complexity 2.9/5
- 2013

Rules assistance for 7th Guest: The Board Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
7th Guest: The Board Game is a board game released in 2018 for 2–6 players, 20–90 minutes per game, and ages 12 and up. It was designed by Rob Landeros and its main mechanics are Roll / Spin and Move.
Description from the publisher: In the world of The 7th Guest: The Board Game, you re-enter the mysterious and magical Stauf mansion, filled with diabolical puzzles, riddles and other mind games to test your wits and knowledge against your friends and family. But as with all haunted houses, know that you enter at your own risk. The goal is to emerge with your sanity - and your soul – intact. The board game remains true to the original award winning computer game, although now you play the role of one of the six guests in direct competition with the other guests. Starting from the Foyer, you are randomly assigned destination rooms to which you must go, by roll of the Magic Die, and there, solve the mysteries and challenges within. Be the first to finish your tour of the mansion, arrive at the final destination, the Little Room at the Top, solve the final puzzle there, and you best your fellow guests and achieve your heart's most secret desire. Which, for one thing, is to best your fellow guests. The puzzle types range from logic puzzles, to spatial problems, to riddles and cryptic clues to trivia. You never know what you'll get. Some may be easy, but some may be real brain freezers. But Stauf, being a fair-minded host, has provided up to three hints for the more difficult problems. But using the hints comes at a price, naturally. Nothing is free, you know. And in Stauf's world, no good deed goes unpunished. (Note that whereas The 7th Guest and The 11th Hour had a little less than 90 logic puzzles & brain teasers between them, the basic tabletop game comes with 300, and that's just for starters.) And if you can't solve the puzzle put to you, the other guests will have a chance to “steal” it from you by answering it instead. So be vigilant and pay attention to not only your own puzzles, but to the puzzles put to your fellow guests. You might just walk away with the prize that was once within their grasp. How delicious is that? It all sounds pretty simple and straightforward, doesn't it? Well, not quite so fast. Simple, maybe. But straightforward? That's not exactly the way of the diabolical game maker, who here, has devised a number of Mystery Spells that are cast upon his guests, making things just a little trickier... and lot more interesting. Should you land on a Mystery space, you might be sent someplace you don't want to be. Or, you might be assigned extra rooms to unlock. Or, somebody might gain the power to “Steal” the answer to your puzzle from right under your nose. Again, you never know what you're going to get. But Stauf is,if nothing else, an equal opportunity evil doer... so all those bad things that can be inflicted on you can be inflicted on your opponents too. And take heart... for every evil spell, there is a good one too. Stauf isn't totally evil. Right?
7th Guest: The Board Game supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for 7th Guest: The Board Game is 20–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists 7th Guest: The Board Game for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
7th Guest: The Board Game has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
7th Guest: The Board Game belongs to these categories: Video Game Theme and Puzzle. Its main mechanics are Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of 7th Guest: The Board Game are: Rob Landeros. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists 7th Guest: The Board Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.