
- BGG rank
- BGG #3,148
- BGG rating
- 7.4
Zulus on the Ramparts!: The Battle of Rorke's Drift – Second Edition
- 1 player
- 25 min
- Complexity 2.1/5
- 2009

2011
Rules assistance for A Blood-Red Banner: The Alamo
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Blood-Red Banner: The Alamo is a board game released in 2011 for 1–2 players, 15 minutes per game, and ages 10 and up. It was designed by Richard Trevino and its main mechanics are Dice Rolling, Point to Point Movement, and Solo / Solitaire Game.
Battlesson #9 A Blood-Red Banner is a solitaire States of Siege game where you, as the Texian heroes, must survive the attacks from the relentless Mexican army and save the walls of the Alamo. This historically-based game is easy and fast-paced, providing the air of challenge that occurred between both armies all those years ago. It is March 1836, when the Texians are fighting for their new republic. As the besieged Texian defenders, you must fight off the five converging Mexican attack columns that are making their way towards the Alamo. Direct brave counterattacks, pushing back the troops of the Mexican dictator, General Santa Anna, before they storm the walls and cut into the heart of the Alamo. Do you have what it takes to withstand the siege? Defend the Alamo and wave your flag of victory in A Blood-Red Banner! Complexity: 2 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit represents a Texian Hero or a Mexican army unit.
A Blood-Red Banner: The Alamo supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Blood-Red Banner: The Alamo is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Blood-Red Banner: The Alamo for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Blood-Red Banner: The Alamo has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Blood-Red Banner: The Alamo belongs to these categories: Wargame and Post-Napoleonic. Its main mechanics are Dice Rolling, Point to Point Movement, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Blood-Red Banner: The Alamo are: Richard Trevino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Blood-Red Banner: The Alamo as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.