
- BGG rank
- BGG #14,778
- BGG rating
- 7.1
Paul Koenig's The Bulge: 6th Panzer Army
- 2 players
- 120–180 min
- Complexity 2.5/5
- 2013

2008
Rules assistance for Paul Koenig's D-Day: Juno – The Canadian Beach
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
Paul Koenig's D-Day: Juno – The Canadian Beach is a board game released in 2008 for 2 players, 50 minutes per game, and ages 12 and up. It was designed by Paul Koenig and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
Juno: The Canadian Beach is the first game in the Paul Koenig’s D-Day series of five titles covering the first three nail-biting days (June 6 – 9, 1944) of Allied landings in France to liberate Europe during World War 2. Using fluid and dynamic systems for integrating the fierce combat and rapid movements of the companies and battalions contesting the beaches, cliffs, swamps and bocage bordering the rough North Sea coast, players will find the easy rules to offer rich puzzles and surprising opportunities on the cross-map march to victory. Can the Canadian 3rd Division find sufficient air, naval, and artillery support to clear Juno Beach and advance inland through the bocage country to the south and link up with the British beaches to the east? Or will the German defenders of the 716th Division react in time, bringing up their anti-tank assets to stop the Canadians on the beaches as they did at Dieppe two years earlier? The German commander, Erwin Rommel, planned to stop the invasion on the beaches… and it nearly happened! Game Components: One 4-page, color Standard Rules booklet 40 color, 2-sided die-cut 1/2” mounted pieces 28 round 5/8” counters One 11” x 17” color game map with tables 1 BATTLESSON (TM) sheet Illustrated Examples of Play, Exclusive and Optional Game Rules Part of a 5 game series! Ages: 12 and up Complexity: 4 on a 9 scale Solitaire Suitability: 8 on a 9 scale Game Scale: Each unit is 1 company to regiment, each hex is 1 kilometer, and each turn is about 4.5 hours.
Paul Koenig's D-Day: Juno – The Canadian Beach supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Paul Koenig's D-Day: Juno – The Canadian Beach is 50 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Paul Koenig's D-Day: Juno – The Canadian Beach for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Paul Koenig's D-Day: Juno – The Canadian Beach has a complexity rating of 1.7 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Paul Koenig's D-Day: Juno – The Canadian Beach belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Paul Koenig's D-Day: Juno – The Canadian Beach are: Paul Koenig. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Paul Koenig's D-Day: Juno – The Canadian Beach as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.