
- BGG rating
- 7.2
A Call To Arms: Star Fleet – Federation Fleet Box
- 2 players
- Complexity 4.0/5
- 2011

2011
Rules assistance for A Call to Arms: Star Fleet
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Call to Arms: Star Fleet is a board game released in 2011 for 2–6 players. It was designed by Matthew Sprange and its main mechanics are Dice Rolling, Simulation, and Measurement Movement.
A joint product using Mongoose's "A Call to Arms" miniature system and ADB's "Star Fleet Universe". From the Mongoose Publishers website: A Call to Arms: Star Fleet is a game of space combat in the Star Fleet Universe. Throughout humanity’s space-age history, the Federation has come under pressure from many enemies. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Federation, Klingon Empire, Romulan Empire or any one of the many other fleets that range across the galaxy. From skirmishes involving lone destroyers to the clashing of large fleets against their bitterest rivals, A Call to Arms: Star Fleet is your ticket to exciting battles that take place in the depth of space. This book includes; * Full fleet lists for the Federation, Klingons, Romulans, Gorns, Kzintis, Tholians, Pirates of Orion, and Civilians * Over 50 individual ships are detailed * A complete campaign system * Special Actions that include exciting manoeuvres such as the High Energy Turn, or use high technology, such as Engage Cloaking Device * As well as General Scenarios, there are also Tactical Challenges, special missions designed to test the limits of your Admiralship * Easy to learn rules system that will have you playing in ten minutes, but which will take years to master! * Rules covering drones, cloaking devices, plasma torpedoes, and all your favourite ships
A Call to Arms: Star Fleet supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
A Call to Arms: Star Fleet has a complexity rating of 3.6 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Call to Arms: Star Fleet belongs to these categories: Wargame, Movies / TV / Radio theme, and Miniatures. Its main mechanics are Dice Rolling, Simulation, and Measurement Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Call to Arms: Star Fleet are: Matthew Sprange. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Call to Arms: Star Fleet as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.