A Call To Arms: Star Fleet – Federation Fleet Box
BGG rating
7.2

A Call To Arms: Star Fleet – Federation Fleet Box

2011

Rules assistance for A Call To Arms: Star Fleet – Federation Fleet Box

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 16+
  • Complexity 4.0/5

Rules assistant for A Call To Arms: Star Fleet – Federation Fleet Box

What would you like to know?

Answers come from the official rulebook, with the page to check.

A Call To Arms: Star Fleet – Federation Fleet Box is a board game expansion released in 2011 ages 16 and up. It was designed by Matthew Sprange and its main mechanics are Dice Rolling and Simulation.

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About the game

Publisher Blurb: The Fleet Boxes are designed for use with any game set in the Star Fleet Universe, including A Call to Arms: Star Fleet, Star Fleet Battles, Federation Commander, and Starmada. Each contains enough ships for a complete fleet in these games and will allow players to quickly expand their forces. This box set contains 16 ships for the United Federation of Planets, along with 6 shuttles and a pocket rulebook – all you need to start playing! - Frigate x3 - Light Cruiser x2 - Battle Frigate x2 - Strike Cruiser - Dreadnought - Heavy Cruiser x2 - Battlecruiser x2 - Fast Cruiser - Police Cutter x2 - Shuttles x6 - Pocket Rulebook This product is being done as a joint venture with Amarillo Design Bureau, inc., under the strict terms of their contract with Paramount Pictures Corporation.

Questions and answers

The catalogue lists A Call To Arms: Star Fleet – Federation Fleet Box for ages 16 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.