A Firepower Campaign
BGG rating
6.4

Expansion for Firepower

A Firepower Campaign

1985

Rules assistance for A Firepower Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • Complexity 3.3/5

Rules assistant for A Firepower Campaign

What would you like to know?

Answers come from the official rulebook, with the page to check.

A Firepower Campaign is an expansion for Firepower released in 1985 for 2 players. It was designed by S. Craig Taylor and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

Similar games

About the game

These optional rules provide a system for "linking" individual battles into an abstract campaign game, and is recommended only for very experienced players of the game. Basically, Campaign Turns are made on a "strategic matrix" and, when both players are willing, battles are resolved using the FIREPOWER game. Due to the number and size of the individual battles that will be fought, plan on a campaign game extending over a number of gaming sessions. This expansion was first published as an article in The General, Vol. 21, No. 6 (1985). —user summary

Publishers

  • The Avalon Hill Game Co

Questions and answers

A Firepower Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.