A Game of Thrones: The Card Game – Ancient Enemies
BGG rating
7.2

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Ancient Enemies

2008

Rules assistance for A Game of Thrones: The Card Game – Ancient Enemies

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • 12+
  • Complexity 3.0/5

Rules assistant for A Game of Thrones: The Card Game – Ancient Enemies

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Answers come from the official rulebook, with the page to check.

A Game of Thrones: The Card Game – Ancient Enemies is an expansion for A Game of Thrones: The Card Game released in 2008 for 2–4 players, 60 minutes per game, and ages 12 and up. It was designed by Eric M. Lang, Christian T. Petersen, and Nate French and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.

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About the game

Ancient Enemies is the second monthly installment of fixed cards for the "A Clash of Arms" cycle for A Game of Thrones: The Card Game, based on George R.R. Martin's bestselling Song of Ice and Fire saga. This Chapter Pack contains twenty different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame. (The first edition of this Chapter Pack included only one of each character card, while the second edition includes three copies of each card.) The only good enemy is a dead enemy, but there is always one whose death is the most satisfying of all. Ancient rivalries have developed into passionate hatreds that guide the actions of the great Houses of Westeros throughout the War of Five Kings. The day of reckoning has arrived, and there are debts to pay... "A Clash of Arms" cycle: - The War of the Five Kings - Ancient Enemies - Sacred Bonds - Epic Battles - Battle of Ruby Ford - Calling the Banners

Questions and answers

A Game of Thrones: The Card Game – Ancient Enemies supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.