A Game of Thrones: The Card Game – The Winds of Winter
BGG rating
7.0

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – The Winds of Winter

2008

Rules assistance for A Game of Thrones: The Card Game – The Winds of Winter

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 60 min
  • Complexity 2.5/5

Rules assistant for A Game of Thrones: The Card Game – The Winds of Winter

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Answers come from the official rulebook, with the page to check.

A Game of Thrones: The Card Game – The Winds of Winter is an expansion for A Game of Thrones: The Card Game released in 2008 for 2–4 players and 60 minutes per game. It was designed by Eric M. Lang, Christian T. Petersen, and Nate French and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.

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About the game

A Time of Ravens Expansion The Winds of Winter is the second monthly installment of 40 fixed cards for the A Time of Ravens expansion to the A Game of Thrones card game, based on George R.R. Martin’s bestselling A Song of Ice and Fire saga. It contains 20 different never-before-seen cards designed to augment existing decks and add variety to the A Game of Thrones metagame. “I can feel it in these old bones of mine, and Maester Aemon agrees. The cold winds are rising. Summer is at an end, and a winter is coming such as this world has never seen.” —Old Bear Mormont Expands: - A Game of Thrones LCG

Questions and answers

A Game of Thrones: The Card Game – The Winds of Winter supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.