
- BGG rank
- BGG #155
- BGG rating
- 7.8
Rising Sun
- 3–5 players
- 90–120 min
- Complexity 3.3/5
- 2018

Rules assistance for A Pirate's Word: The Captain's Orders
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A Pirate's Word: The Captain's Orders is an expansion for A Pirate's Word released in 2025 for 2–8 players, 15–30 minutes per game, and ages 8 and up. It was designed by Mario Arze and its main mechanics are Take That, Set Collection, and Auction: Sealed Bid.
This promotional expansion for A Pirate's Word adds 11 Order cards that introduce new scoring objectives. During setup, players choose one of three modes: Personal Mode: each player receives an Order card as a personal objective. Shared Mode: one Order card is placed in the center of the table as a common objective for all players. Mixed Mode: combine both modes, using personal and shared objectives simultaneously. At the end of the game, players score their gems as usual. In addition, any player who fulfills the requirements shown on an Order card gains the bonus points indicated on that card. Objectives may be completed multiple times, allowing players to earn additional points for repeated achievements. The expansion introduces new strategic goals and alternative scoring opportunities without changing the core gameplay of A Pirate's Word.
A Pirate's Word: The Captain's Orders supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Pirate's Word: The Captain's Orders is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Pirate's Word: The Captain's Orders for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Pirate's Word: The Captain's Orders belongs to these categories: Bluffing, Pirates, and Negotiation. Its main mechanics are Take That, Set Collection, and Auction: Sealed Bid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Pirate's Word: The Captain's Orders are: Mario Arze. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Pirate's Word: The Captain's Orders as an expansion for A Pirate's Word. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Pirate's Word to use it. Check that your edition of A Pirate's Word is compatible, as some expansions were revised between editions.