
- BGG rating
- 7.0
Auf Zack: Ergänzungsset
- 2–5 players
- 30 min
- Complexity 2.0/5
- 1994

1992
Rules assistance for A to Z
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
A to Z is a board game released in 1992 for 2–4 players, 30 minutes per game, and ages 9 and up. It was designed by Gordon A. Barlow and its main mechanics are Race, Set Collection, and Roll / Spin and Move.
Each player receives a plastic board with 25 spaces on it labeled A to Z (with X and Y sharing a space). The playing board has spaces marked 15, 30, hand and 2. Each player takes a turn moving the single pawn around the board. Once you land on a space, another player draws a card (each with 6 categories on them), looks up your die roll on that card and reads the corresponding category. If you landed on a 15 or 30 you have that many seconds to think of as many words in that category as you can and for each word you can come up with, you cover the appropriate space on your plastic board with a chip. The aim is to be first to fill all 25. If you land on a hand, you get 15 seconds and choose another player. For every word you think of you can pull a chip off of their board that starts with the appropriate letter. If you land on the 2 space you can cover 2 spaces on your board for free (handy for Q and X, Y, Z). The timer is obnoxiously loud by intent (very distracting) and flips over very suddenly, scaring people who aren't used to it, to mark the end of the time limit. Basically, this is a very simple word enumerating party style game that's quick and easy to learn and frustrating for people with poor vocabularies or stalled minds. Many years ago, while still known as Nelospelit, Tactic already used the title Ord Mani for an earlier word game; these are different games, although some similarities do exist.
A to Z supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A to Z is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A to Z for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A to Z has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A to Z belongs to these categories: Word Game, Party Game, and Trivia. Its main mechanics are Race, Set Collection, and Roll / Spin and Move. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A to Z are: Gordon A. Barlow. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A to Z as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.