
- BGG rank
- BGG #671
- BGG rating
- 8.0
Shadows of Brimstone: City of the Ancients
- 1–4 players
- 120 min
- Complexity 3.4/5
- 2014

Rules assistance for A Touch of Evil: Dark Gothic – Dark Keep Supplement
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A Touch of Evil: Dark Gothic – Dark Keep Supplement is an expansion for A Touch of Evil: Dark Gothic released in 2020 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Jason C. Hill and its main mechanics are Deck, Bag, and Pool Building.
Exploring the dark and foreboding Keep that has been abandoned for countless years, you push through the Sinking Marshlands to descend into the catacombs and crypts in search of The Lost Tomb... and the vital clues it may hold! But, there are many dangers to face in the deep places of the world, and the Flickering Light of your Crypt Lantern threatens to leave you in the dark. This 15 card Game Supplement for the Dark Gothic Deck Building Game is themed for the Abandoned Keep outside of Shadowbrook and adds new Gear, Allies, Minions, and more, some utilizing the new Roaming mechanic first introduced in the Colonial Horror Expansion. Explore the Dark Keep, but beware the ghosts and vampires that roam its shadowed halls. -description from the publisher's website
A Touch of Evil: Dark Gothic – Dark Keep Supplement supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Touch of Evil: Dark Gothic – Dark Keep Supplement is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Touch of Evil: Dark Gothic – Dark Keep Supplement for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Touch of Evil: Dark Gothic – Dark Keep Supplement belongs to these categories: Card Game, Horror, and Expansion for Base-game. Its main mechanics are Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Touch of Evil: Dark Gothic – Dark Keep Supplement are: Jason C. Hill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Touch of Evil: Dark Gothic – Dark Keep Supplement as an expansion for A Touch of Evil: Dark Gothic. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Touch of Evil: Dark Gothic to use it. Check that your edition of A Touch of Evil: Dark Gothic is compatible, as some expansions were revised between editions.