
- BGG rank
- BGG #671
- BGG rating
- 8.0
Shadows of Brimstone: City of the Ancients
- 1–4 players
- 120 min
- Complexity 3.4/5
- 2014

Rules assistance for A Touch of Evil: Dark Gothic – Deadly Fields
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A Touch of Evil: Dark Gothic – Deadly Fields is an expansion for A Touch of Evil: Dark Gothic released in 2021 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Jason C. Hill and its main mechanics are Deck, Bag, and Pool Building.
Towering over the sweeping cornfields, the ominous windmill creaks and sways as its blades turn in the dark autumn sky. There are evils that lurk within the fields, and a darkness growing below the mill’s musty wooden floor. This 16 card supplement for Dark Gothic is themed around the Windmill location as well as the cornfields that surround it. With new cards for Minions, Allies, Gear, and Events, it also features a new Special Location card type for the Cornfields. Sitting below the center line when revealed, the Cornfields gives an extra risk and reward to players that acquire any of the cards above it…collected from within the sinister, maze-like crops that have dried and withered with the taint of evil. —description from the publisher
A Touch of Evil: Dark Gothic – Deadly Fields supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Touch of Evil: Dark Gothic – Deadly Fields is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Touch of Evil: Dark Gothic – Deadly Fields for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The main mechanics of A Touch of Evil: Dark Gothic – Deadly Fields are Deck, Bag, and Pool Building. Mechanics describe what players actually do on their turns, such as rolling dice, drafting cards or placing workers. Each mechanic links to a catalogue hub with similar games, which helps when you enjoyed A Touch of Evil: Dark Gothic – Deadly Fields and want something comparable.
The credited designers of A Touch of Evil: Dark Gothic – Deadly Fields are: Jason C. Hill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Touch of Evil: Dark Gothic – Deadly Fields as an expansion for A Touch of Evil: Dark Gothic. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Touch of Evil: Dark Gothic to use it. Check that your edition of A Touch of Evil: Dark Gothic is compatible, as some expansions were revised between editions.