
- BGG rank
- BGG #671
- BGG rating
- 8.0
Shadows of Brimstone: City of the Ancients
- 1–4 players
- 120 min
- Complexity 3.4/5
- 2014

Rules assistance for A Touch of Evil: Dark Gothic – The Harbinger of Death
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Touch of Evil: Dark Gothic – The Harbinger of Death is an expansion for A Touch of Evil: Dark Gothic released in 2015 for 2–6 players, 45–60 minutes per game, and ages 12 and up. It was designed by Jason C. Hill and its main mechanics are Deck, Bag, and Pool Building.
Convention and Webstore only promo set, provided with purchase of the Dark Gothic: Colonial Horror Deck Building Game. It consists of one Large Villain Card. The Harbinger of Death is a Level III Villain that adds the top card of the Main Deck to the Shadows any time any other cards are added to the shadows, accelerating the game toward player defeat. Additionally, The Harbinger of Death destroys all gear and allies used to defeat it.
A Touch of Evil: Dark Gothic – The Harbinger of Death supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A Touch of Evil: Dark Gothic – The Harbinger of Death is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Touch of Evil: Dark Gothic – The Harbinger of Death for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Touch of Evil: Dark Gothic – The Harbinger of Death belongs to these categories: Card Game, Horror, and Expansion for Base-game. Its main mechanics are Deck, Bag, and Pool Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Touch of Evil: Dark Gothic – The Harbinger of Death are: Jason C. Hill. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Touch of Evil: Dark Gothic – The Harbinger of Death as an expansion for A Touch of Evil: Dark Gothic. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need A Touch of Evil: Dark Gothic to use it. Check that your edition of A Touch of Evil: Dark Gothic is compatible, as some expansions were revised between editions.