
- BGG rank
- BGG #1,411
- BGG rating
- 7.6
A Gest of Robin Hood
- 2 players
- 45–90 min
- Complexity 3.0/5
- 2024

2025
Rules assistance for A Very Civil Whist
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
A Very Civil Whist is a board game released in 2025 for 2 players, 30–60 minutes per game, and ages 10 and up. It was designed by Fred Serval and its main mechanics are Push Your Luck, Open Drafting, and Card Play Conflict Resolution.
A Very Civil Whist is a Strategic level historical board-wargame that puts you in the middle of one of the most turbulent periods in English history. In this game, you'll play as either the Royalists or Parliamentarians, two opposing factions vying for political, economic and religious control of England. The game is based on the classic card game German Whist, but with a few twists – you'll be able to play with leaders and assets that represent key actors of the first English Civil War. With strategic play and a bit of luck, you can lead your faction to victory and secure your place in history. Taking place in the mid-17th century, the first English Civil War was a time of great political and social upheaval. The conflict pitted the supporters of King Charles I against the supporters of Parliament, who sought to limit the monarch's power and establish a more democratic government. As you play A Very Civil Whist, you'll experience the tension and drama of this critical period in English history. Will you be able to rally your troops and secure victory for your faction? Or will you fall to your opponent and be consigned to the dustbin of history? The fate of England rests in your hands! —description from the designer
A Very Civil Whist supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for A Very Civil Whist is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A Very Civil Whist for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A Very Civil Whist has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A Very Civil Whist belongs to these categories: Wargame, Civil War, and Pike and Shot. Its main mechanics are Push Your Luck, Open Drafting, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A Very Civil Whist are: Fred Serval. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A Very Civil Whist as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.