
- BGG rank
- BGG #2,193
- BGG rating
- 6.5
Abalone
- 2 players
- 30 min
- Complexity 2.1/5
- 1987

Rules assistance for Abalone Quattro
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Abalone Quattro is a board game released in 2003 for 2–4 players, 40 minutes per game, and ages 7 and up. It was designed by Michel Lalet and Laurent Levi and its main mechanics are Grid Movement.
Whereas Abalone was a two-player game with only black and white marbles as playing pieces, Abalone Quattro comes with four colored sets of 14 marbles and a new sculpted board that allows three players to compete against one another or two teams to go head-to-head. The goal of the game remains the same: Be the first player (or team) to push six opposing marbles off the playing area. On a turn, you push 1-3 marbles in a straight line one space in any direction provided that either (1) the space you move into is unoccupied or (2) you're pushing an opposing group of marbles that consists of fewer marbles than the group you're moving. For example, a line of three marbles can push one or two adjacent opposing marbles one space along the line or off the playing area. (In team play, the first marble in the pushing line must belong to the player who makes the push. You can push marbles belong to both opponents.)
Abalone Quattro supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Abalone Quattro is 40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Abalone Quattro for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Abalone Quattro has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Abalone Quattro belongs to these categories: Abstract Strategy. Its main mechanics are Grid Movement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Abalone Quattro are: Michel Lalet and Laurent Levi. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Abalone Quattro as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.