
- BGG rank
- BGG #262
- BGG rating
- 7.7
YINSH
2003
Rules assistance for YINSH
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2 players
- 30–60 min
- 9+
- Complexity 2.6/5
About the game
In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!
Categories
Designers
Publishers
- HUCH!
- Smart Toys and Games, Inc.
- Rio Grande Games
- DiceTree Games
- Don & Co.
- 黑城堡桌游 Black Castle Games
Questions and answers
The rules assistant for YINSH will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
YINSH supports 2 players according to the catalogue.
The listed playing time for YINSH is 30–60 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists YINSH for ages 9 and up. Check the age guidance on your edition.
The credited designers of YINSH are: Kris Burm.
The catalogue lists YINSH as a base game.
Rules assistant for YINSH
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