
- BGG rank
- BGG #2,781
- BGG rating
- 6.9
Landmarks
- 2–10 players
- 15–25 min
- Complexity 1.5/5
- 2024

2025
Rules assistance for Abroad
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Abroad is a board game released in 2025 for 1–5 players, 90 minutes per game, and ages 12 and up. It was designed by Rodrigo Rego and Danilo Valente and its main mechanics are Hand Management, Income, and Area Majority / Influence.
You've always wanted to travel the world, and now you have a chance to do it for a living! A position has opened up at the most prestigious travel guide publisher, and you have four weeks in Europe to show that you are the right person for the job. Visit stunning locations, meet locals, get insider tips, collect postcards from famous attractions, and maybe even visit a festival on weekends or fulfill an adventure worthy of a bucket list. Europe awaits you in Abroad, and you need to figure out how you're going to make the most of the opportunity. You'll start with a hand of seven location cards from a deck of 240, as well as a postcard with an endgame goal. Start in your choice of Europe's ten regions. The game lasts four rounds, with each round consisting of seven days. Take turns in a round until you have spent all of your days. On a turn, you can stay where you are, or travel to a new location by plane (by spending money) or by train (be spending energy). Then take one of four activities: Write about the location. Rest, spending a day and three cards to earn 2 energy. Plan, spending a day to draw three cards. Carry out an activity, spending as many days as listed on a card in your hand matching your region. After four rounds, score all your postcards based on whether you met their primary or secondary goal, then see who has logged the most points as evidence of their awesome travel skills. For the solo game of Abroad, you compete against a bot that always has three location cards in a row that determine where it travels next, although you spend money or energy to discard its locations and send it elsewhere.
Abroad supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Abroad is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Abroad for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Abroad has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Abroad belongs to these categories: Travel. Its main mechanics are Hand Management, Income, and Area Majority / Influence. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Abroad are: Rodrigo Rego and Danilo Valente. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Abroad as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.