
- BGG rank
- BGG #4,904
- BGG rating
- 6.4
Luchador! Mexican Wrestling Dice
- 2–6 players
- 15 min
- Complexity 1.3/5
- 2013

2012
Rules assistance for Ace of Spies
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Ace of Spies is a board game released in 2012 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Michael Fox (II) and Mark Rivera and its main mechanics are Set Collection.
A card game of stealth and sneakiness! Players act as spymasters, collecting sets of cards in order to complete missions. Only the greatest player will be declared The Ace Of Spies! By taking two cards at the start of each turn, you'll build up a selection of Agents, Tools, Intelligence and Locations that will allow you to hopefully finish more missions than everyone else. More missions mean more points - as long as they're complete! If they're left incomplete by the end of the game, they score negative points and pretty much ensure you're not going to win... Four separate decks are needed to play the game. The Mission Deck cards state what combinations are needed in order to complete a mission. The more specific the requirements the more points the completed mission is worth - some can be very difficult to finish but will prove very lucrative, but there's always the risk they'll count against you. The other decks represent three different cities - London, Paris and Berlin - and contain the Agents, Tools, Intelligence and Locations you'll need. Intervention cards can be used as instants and will allow you to turn the game in your favour (as long as you play them at the correct time. Should that all important card you require be lost in the discard piles, you may be able to retrieve it, but that'll come at a high cost. Between two and five spymasters can attempt to become the Ace of Spies! May the most devious and sneaky win!
Ace of Spies supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ace of Spies is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ace of Spies for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ace of Spies has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ace of Spies belongs to these categories: Card Game and Spies / Secret Agents. Its main mechanics are Set Collection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Ace of Spies are: Michael Fox (II) and Mark Rivera. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ace of Spies as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.