
- BGG rating
- 5.8
A.D.A.P.T.: 5-in-1 Expansion Pack
- 2–6 players
- 20–30 min
- 2016

2016
Rules assistance for A.D.A.P.T.
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
A.D.A.P.T. is a board game released in 2016 for 2–3 players, 15–40 minutes per game, and ages 7 and up. It was designed by John Wrot! and its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling.
Choose your starting guppy, then use an all-new experience point-based drafting system to buy upgraded bodies and all manner of new parts for your guppy. Quickly adapt it to become the most powerful master fish in the sea with any combination of aquatic bodies and parts you can mash up, battling the other master fish to the death along the way for there can be only one master fish in this ocean. A.D.A.P.T. is a mashup style battle game with an experience-based drafting mechanism where each player starts as a humble guppy fish and then upgrades his body over time, while forcibly Adapting new parts, to create a Frankenstein-level "Masterfish", all in preparation for battle to be come the last Masterfish in the sea. In other words, it's a fast-playing game about mutant fish battling to the death. Will your Dolphin, with the armored scales of an Arampaima, the mouth of a giant Sea Bass, the bioelectricity of an Eel, and the tail of a Thresher Shark prove victorious by ramming other fish with its lethal Swordfish horn? Will your Sailfish, with a Clownfish Tail, poisonous Lionfish pectoral fins, and Anglerfish Light Node, followed by a school of fish he commands, be the last Master Fish alive? Or will your Great White Shark, with the spiked skin of a Puffer Fish, over-sized brain, and regenerating heart be the last fish swimming by leaping from the water with its Flying Fish wings for a diving sneak attack? The possibilities are endless! With Octo, Fantasy, Reptile, Guppy, and Mech expansions also available, there's no reason that your Giant Squid with the wings of a Pegasus and claws of a dragon can't claim victory through use of torpedoes from inside its tortoise shell. Each time you upgrade your fish's body or add new parts, it becomes more powerful, lives longer, and gains new special abilities!
A.D.A.P.T. supports 2–3 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for A.D.A.P.T. is 15–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists A.D.A.P.T. for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
A.D.A.P.T. has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
A.D.A.P.T. belongs to these categories: Card Game, Fantasy, and Animals. Its main mechanics are Variable Player Powers, Hand Management, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of A.D.A.P.T. are: John Wrot!. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists A.D.A.P.T. as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.