A.D.A.P.T.: Red Cephalopod Expansion Pack
BGG rating
2.7

Expansion for A.D.A.P.T.

A.D.A.P.T.: Red Cephalopod Expansion Pack

2016

Rules assistance for A.D.A.P.T.: Red Cephalopod Expansion Pack

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 20–30 min
  • 7+

Rules assistant for A.D.A.P.T.: Red Cephalopod Expansion Pack

What would you like to know?

Answers come from the official rulebook, with the page to check.

A.D.A.P.T.: Red Cephalopod Expansion Pack is an expansion for A.D.A.P.T. released in 2016 for 2–6 players, 20–30 minutes per game, and ages 7 and up. It was designed by John Wrot! and its main mechanics are Variable Player Powers, Dice Rolling, and Deck, Bag, and Pool Building.

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About the game

A red themed, offense focused expansion to A.D.A.P.T. Includes 5 new bodies, 8 new parts, and 3 status trackers. Also introduces Autotomy, Grab, Inking, Neg Lethality, and Oversize: (Location). Adds +1 player to the base game.

Questions and answers

A.D.A.P.T.: Red Cephalopod Expansion Pack supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.