Addictive Alchemy
BGG rank
BGG #20,282
BGG rating
7.2

Addictive Alchemy

2016

Rules assistance for Addictive Alchemy

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 45 min
  • 12+
  • Complexity 2.3/5

Rules assistant for Addictive Alchemy

What would you like to know?

Answers come from the official rulebook, with the page to check.

Addictive Alchemy is a board game released in 2016 for 2–6 players, 45 minutes per game, and ages 12 and up. It was designed by David A. Lupo and its main mechanics are Take That.

Similar games

About the game

Summary: The true power of alchemy has been fully revealed, and its power is alluring, and… addictive. Each player finds themselves abusing their power, and their friends, as they try to take a dominant position, and win the game. Addictive Alchemy is a deck destruction, or deck shaping game, where players drink potions a little too quickly, and have to manage their potions, and the side effects that come with them. Players start the game with the same deck of cards (potions), and on their turn they will each drink 2 potions. However, those potions mix in their stomach or "system", and as a result at the start of their next turn they will have a side effect! To make matters trickier their foes can alter their side effects turning something that was intended to be helpful into something harmful, and unexpected.

Categories

Mechanics

Designers

Publishers

  • New World Alchemy

Questions and answers

Addictive Alchemy supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.