
- BGG rank
- BGG #125
- BGG rating
- 7.8
Inis
2016
Rules assistance for Inis
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–4 players
- 60–90 min
- 14+
- Complexity 3.0/5
About the game
Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries. At the start of each round, players draft a hand of four action cards during the Assembly. Action cards not played at the end of one season are not held for the next. Players also have access to leader cards for the territories that allow it and where they were elected leader during the assembly. Each Assembly reallocates those cards. Finally, they collect "epic tales" cards that depict the deeds of the ancient Irish gods and heroes, like Cuchulainn, the Dagda, Lugh and many others. These will be kept and used to inspire the clans and achieve extraordinary feats under the right circumstances. The cards provide a variety of actions: adding clans, moving clans, building/exploring, and special actions. Over the course of the game, players also earn deeds, that reduce by one the total for any Victory condition. Careful drafting, hand management, bluffing (especially once players understand the importance of passing their turn), good timing, and a precise understanding of the balance of power are the keys to victory. After a discovery game you'll be ready for a full and epic game, where an undisputed player will be king by the Assembly for their merit and wisdom. While Inis has "dudes" that are "on a map", it's a beginner's mistake to play this as a battle game because eliminating other clans reduces your chances of scoring a Leadership victory condition. Peace among different clans, with or without a clear territory leader, is the usual outcome of a clan's movement. Battles will occur, of course, as the Celtic clans can be unruly and a good player will listen to their clan's people (i.e., their hand of cards). That battle aspect is reflected in the clan's miniatures representing warriors. Woodsmen, shepherds and traders complete the set of twelve minis for each player; these occupations have no impact on the game, but give it flavor.
Mechanics
Designers
Publishers
- Pegasus Spiele
- Bureau de Juegos
- Buró
- Hobby Japan
- GoKids 玩樂小子
- Galakta
- Matagot
- Portal Games
- Lavka Games
- Gen-X Games (GenX)
- Surfin' Meeple China
- Surfin' Meeple
- Lord of Boards
- Giant Roc
- Old Dawg
- Kolossal Games
- Hid Konem (Хід Конем)
Questions and answers
The rules assistant for Inis will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Inis supports 2–4 players according to the catalogue.
The listed playing time for Inis is 60–90 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Inis for ages 14 and up. Check the age guidance on your edition.
The credited designers of Inis are: Christian Martinez.
The catalogue lists Inis as a base game.
Rules assistant for Inis
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